UI Design
Chapter 174 of 180
Design and implement microinteractions, motion design, transitions, and user feedback patterns.
1 minute · 279 words · 18 sections
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
Before You Build
Block No Verify
Brand Landingpage
Business Analytics
Database Design
Documentation Generation
Documentation Standards
File Conversion
Framework Migration
Frontend Mobile Development
Game Development
Hermes Tweet
Hr Legal Compliance
Incident Response
Kubernetes Operations
Machine Learning Ops
NET Contribution
Observability Monitoring
Payment Processing
Plugin Eval
Protect MCP
Python Development · Python…
Quantitative Trading
Review Agent Governance
Ship Mate
Signed Audit Trails
Skill Forge Essentials
Social Publishing
Systems Programming
180 chapters · 328 min
Motion should communicate, not decorate:
| Duration | Use Case |
|---|---|
| 100-150ms | Micro-feedback (hovers, clicks) |
| 200-300ms | Small transitions (toggles, dropdowns) |
| 300-500ms | Medium transitions (modals, page changes) |
| 500ms+ | Complex choreographed animations |
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */import { motion } from "framer-motion";
export function InteractiveButton({ children, onClick }) {
return (
<motion.button
onClick={onClick}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
transition={{ type: "spring", stiffness: 400, damping: 17 }}
className="px-4 py-2 bg-blue-600 text-white rounded-lg"
>
{children}
</motion.button>
);
}Skeleton Screens: Preserve layout while loading
function CardSkeleton() {
return (
<div className="animate-pulse">
<div className="h-48 bg-gray-200 rounded-lg" />
<div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
<div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
</div>
);
}Progress Indicators: Show determinate progress
function ProgressBar({ progress }: { progress: number }) {
return (
<div className="h-2 bg-gray-200 rounded-full overflow-hidden">
<motion.div
className="h-full bg-blue-600"
initial={{ width: 0 }}
animate={{ width: `${progress}%` }}
transition={{ ease: "easeOut" }}
/>
</div>
);
}Toggle with smooth transition:
function Toggle({ checked, onChange }) {
return (
<button
role="switch"
aria-checked={checked}
onClick={() => onChange(!checked)}
className={`
relative w-12 h-6 rounded-full transition-colors duration-200
${checked ? "bg-blue-600" : "bg-gray-300"}
`}
>
<motion.span
className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
animate={{ x: checked ? 24 : 0 }}
transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
</button>
);
}Framer Motion layout animations:
import { AnimatePresence, motion } from "framer-motion";
function PageTransition({ children, key }) {
return (
<AnimatePresence mode="wait">
<motion.div
key={key}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
>
{children}
</motion.div>
</AnimatePresence>
);
}Ripple effect on click:
function RippleButton({ children, onClick }) {
const [ripples, setRipples] = useState([]);
const handleClick = (e) => {
const rect = e.currentTarget.getBoundingClientRect();
const ripple = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
id: Date.now(),
};
setRipples((prev) => [...prev, ripple]);
setTimeout(() => {
setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
}, 600);
onClick?.(e);
};
return (
<button onClick={handleClick} className="relative overflow-hidden">
{children}
{ripples.map((ripple) => (
<span
key={ripple.id}
className="absolute bg-white/30 rounded-full animate-ripple"
style={{ left: ripple.x, top: ripple.y }}
/>
))}
</button>
);
}Swipe to dismiss:
function SwipeCard({ children, onDismiss }) {
return (
<motion.div
drag="x"
dragConstraints={{ left: 0, right: 0 }}
onDragEnd={(_, info) => {
if (Math.abs(info.offset.x) > 100) {
onDismiss();
}
}}
className="cursor-grab active:cursor-grabbing"
>
{children}
</motion.div>
);
}@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
.animate-fadeIn {
animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
animation: spin 1s linear infinite;
}.card {
transition:
transform 0.2s ease-out,
box-shadow 0.2s ease-out;
}
.card:hover {
transform: translateY(-4px);
box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);
}/* Respect user motion preferences */
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}function AnimatedComponent() {
const prefersReducedMotion = window.matchMedia(
"(prefers-reduced-motion: reduce)",
).matches;
return (
<motion.div
animate={{ opacity: 1 }}
transition={{ duration: prefersReducedMotion ? 0 : 0.3 }}
/>
);
}transform and opacity for smooth 60fpsprefers-reduced-motionwidth, height, top, leftwill-change sparingly for optimizationInstall this repository
npx skills add wshobson/agents/plugin marketplace add wshobson/agentsSkills install per repository, not per chapter — the CLI has no documented per-skill form, so we do not print one.
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
The verbatim description from this skill’s front matter — the string an agent matches on to decide whether to load it.
main, last pushed 5 August 2026.SKILL.md, not by matching a directory convention. 49 distinct layouts observed: plugins/accessibility-compliance/skills/*/SKILL.md, plugins/agent-teams/skills/*/SKILL.md, plugins/api-scaffolding/skills/*/SKILL.md, plugins/backend-development/skills/*/SKILL.md, plugins/before-you-build/skills/*/SKILL.md, plugins/block-no-verify/skills/*/SKILL.md, plugins/blockchain-web3/skills/*/SKILL.md, plugins/brand-landingpage/skills/*/SKILL.md, plugins/business-analytics/skills/*/SKILL.md, plugins/cicd-automation/skills/*/SKILL.md, plugins/cloud-infrastructure/skills/*/SKILL.md, plugins/conductor/skills/*/SKILL.md, plugins/data-engineering/skills/*/SKILL.md, plugins/database-design/skills/*/SKILL.md, plugins/developer-essentials/skills/*/SKILL.md, plugins/dgx-spark-ops/skills/*/SKILL.md, plugins/documentation-generation/skills/*/SKILL.md, plugins/documentation-standards/skills/*/SKILL.md, plugins/dotnet-contribution/skills/*/SKILL.md, plugins/file-conversion/skills/*/SKILL.md, plugins/framework-migration/skills/*/SKILL.md, plugins/frontend-mobile-development/skills/*/SKILL.md, plugins/game-development/skills/*/SKILL.md, plugins/hermes-tweet/skills/*/SKILL.md, plugins/hr-legal-compliance/skills/*/SKILL.md, plugins/incident-response/skills/*/SKILL.md, plugins/javascript-typescript/skills/*/SKILL.md, plugins/kubernetes-operations/skills/*/SKILL.md, plugins/llm-application-dev/skills/*/SKILL.md, plugins/llm-finetuning/skills/*/SKILL.md, plugins/machine-learning-ops/skills/*/SKILL.md, plugins/observability-monitoring/skills/*/SKILL.md, plugins/payment-processing/skills/*/SKILL.md, plugins/plugin-eval/skills/*/SKILL.md, plugins/pptx-deck-creation/skills/*/SKILL.md, plugins/protect-mcp/skills/*/SKILL.md, plugins/python-development/skills/*/SKILL.md, plugins/quantitative-trading/skills/*/SKILL.md, plugins/reverse-engineering/skills/*/SKILL.md, plugins/review-agent-governance/skills/*/SKILL.md, plugins/security-scanning/skills/*/SKILL.md, plugins/shell-scripting/skills/*/SKILL.md, plugins/ship-mate/skills/*/SKILL.md, plugins/signed-audit-trails/skills/*/SKILL.md, plugins/skill-forge-essentials/skills/*/SKILL.md, plugins/social-publishing/skills/*/SKILL.md, plugins/startup-business-analyst/skills/*/SKILL.md, plugins/systems-programming/skills/*/SKILL.md, plugins/ui-design/skills/*/SKILL.md.h1 and no skipped levels:.claude-plugin/marketplace.json by Seth Hobson, declaring 95 plugins. It is read for editorial metadata only — never as the skill index, which is always the repository tree./wshobson/agents.md, and each chapter at its own .md URL.3 files · 33 KB
Everything this skill ships beside its prose. All of it is set here, as subchapters of chapter 174.
Documentation the agent loads on demand, rather than up front.