For new surfaces, brand expansion, or replacement, follow new-work.md through visual authority, any world workshop, and concept choice. Reuse discovery, then return before its contract, persistence, or implementation. Inside an established world, use its concept process only when composition or interaction remains materially open.
Scope and boundaries: fidelity, breadth, interactivity, named target, what remains untouched, and explicit anti-goals.
States and ranges: realistic content/data ranges and material states.
Interaction and layout: hierarchy, topology, responsiveness, affordances, feedback, and transitions; intent, not CSS.
Constraints and open decisions: platform, delivery, accessibility, localization, reusable components, and choices a builder must not invent.
Use three to five bullets when the task is settled; use the full structure only for ambiguous, multi-screen, or standalone planning. Do not restate the conversation.