Setting the file. One moment.
Onboard · Impeccable · pbakaus/impeccable · Skills Docs
Additional context needed : the “aha moment” you want users to reach, and users’ experience level.
Get users to first value as fast as possible. Onboarding’s job is not to teach the product. Its job is to get people to the moment that proves the product is worth their time.
ContentsBack to the top of the page Understand what users need to learn and why:
Identify the challenge :
What are users trying to accomplish?
What’s confusing or unclear about current experience?
Where do users get stuck or drop off?
What’s the “aha moment” we want users to reach?
Understand the users :
What’s their experience level? (Beginners, power users, mixed?)
What’s their motivation? (Excited and exploring? Required by work?)
What’s their time commitment? (5 minutes? 30 minutes?)
What alternatives do they know? (Coming from competitor? New to category?)
Define success :
What’s the minimum users need to learn to be successful?
What’s the key action we want them to take? (First project? First invite?)
How do we know onboarding worked? (Completion rate? Time to value?)
CRITICAL : Onboarding should get users to value as quickly as possible, not teach everything possible.
Follow these core principles:
Demonstrate with working examples, not just descriptions
Provide real functionality in onboarding, not separate tutorial mode
Use progressive disclosure, teach one thing at a time
Let experienced users skip onboarding
Don’t block access to product
Provide “Skip” or “I’ll explore on my own” options
Get users to their “aha moment” ASAP
Front-load most important concepts
Teach 20% that delivers 80% of value
Save advanced features for contextual discovery
Teach features when users need them, not upfront
Empty states are onboarding opportunities
Tooltips and hints at point of use
Don’t patronize or over-explain
Be concise and clear
Assume users can figure out standard patterns
Create appropriate onboarding for the context:
Clear value proposition (what is this product?)
What users will learn/accomplish
Time estimate (honest about commitment)
Option to skip (for experienced users)
Minimal required information (collect more later)
Explain why you’re asking for each piece of information
Smart defaults where possible
Social login when appropriate
Core Concept Introduction :
Introduce 1-3 core concepts (not everything)
Use simple language and examples
Interactive when possible (do, don’t just read)
Progress indication (step 1 of 3)
Guide users to accomplish something real
Pre-populated examples or templates
Celebrate completion (but don’t overdo it)
Clear next steps
Empty States :
Instead of blank space, show:
What will appear here (description + screenshot/illustration)
Why it’s valuable
Clear CTA to create first item
Example or template option
Appear at relevant moment (first time user sees feature)
Point directly at relevant UI element
Brief explanation + benefit
Dismissable (with “Don’t show again” option)
Optional “Learn more” link
Highlight new features when they’re released
Show what’s new and why it matters
Let users try immediately
Dismissable
Teach features when users encounter them
Badges or indicators on new/unused features
Unlock complexity gradually (don’t show all options immediately)
Complex interfaces with many features
Significant changes to existing product
Industry-specific tools needing domain knowledge
Spotlight specific UI elements (dim rest of page)
Keep steps short (3-7 steps max per tour)
Allow users to click through tour freely
Include “Skip tour” option
Make replayable (help menu)
Interactive over passive (let users click real buttons)
Focus on workflow, not features (“Create a project” not “This is the project button”)
Provide sample data so actions work
Users need hands-on practice
Concepts are complex or unfamiliar
High stakes (better to practice in safe environment)
Sandbox environment with sample data
Clear objectives (“Create a chart showing sales by region”)
Step-by-step guidance
Validation (confirm they did it right)
Graduation moment (you’re ready!)
Contextual help links throughout interface
Keyboard shortcut reference
Search-able help center
Video tutorials for complex workflows
? icon near complex features
“Learn more” links in tooltips
Keyboard shortcut hints (⌘K shown on search box)
“Your recent projects will appear here”
“Projects help you organize your work and collaborate with your team”
[Create project] or [Import from template]
Illustration or icon (not just text on blank page)
“Need help getting started? [Watch 2-min tutorial]”
First use : Never used this feature (emphasize value, provide template)
User cleared : Intentionally deleted everything (light touch, easy to recreate)
No results : Search or filter returned nothing (suggest different query, clear filters)
No permissions : Can’t access (explain why, how to get access)
Error state : Failed to load (explain what happened, retry option)
Tooltip libraries : Tippy.js, Popper.js
Tour libraries : Intro.js, Shepherd.js, React Joyride
Modal patterns : Focus trap, backdrop, ESC to close
Progress tracking : LocalStorage for “seen” states
Analytics : Track completion, drop-off points
IMPORTANT : Don’t show same onboarding twice (annoying). Track completion and respect dismissals.
Force users through long onboarding before they can use product
Patronize users with obvious explanations
Show same tooltip repeatedly (respect dismissals)
Block all UI during tour (let users explore)
Create separate tutorial mode disconnected from real product
Overwhelm with information upfront (progressive disclosure!)
Hide “Skip” or make it hard to find
Forget about returning users (don’t show initial onboarding again)
Time to completion : Can users complete onboarding quickly?
Comprehension : Do users understand after completing?
Action : Do users take desired next step?
Skip rate : Are too many users skipping? (Maybe it’s too long or not valuable)
Completion rate : Are users completing? (If low, simplify)
Time to value : How long until users get first value?
When users hit the aha moment fast and don’t drop off, hand off to /impeccable polish for the final pass.
reference/onboard.md