frames/frames-manifest.json records component extraction for production rows unless stable-slots was intentionally chosen to preserve row-level playback stability after visual inspection.
First idle frame works as a static reduced-motion pet.
The idle row should be calm and low-distraction; reject it if it reads as waving, walking, running, jumping, talking, working, reviewing, reacting dramatically, changing props, or making large pose/silhouette changes.
No important detail is too small to read.
No frame is clipped by the cell.
Failed/review/waiting states are distinct from ordinary idle.
Contact sheets must show whole sprite poses inside cells, not cropped tiles from a larger reference image.
Contact sheets must not be accepted if every used frame is just the reference image with small geometric transforms.
Used cells must not have white or opaque rectangular backgrounds unless the pet intentionally fills the whole cell and the user accepts that tradeoff.
The chroma key must be visually absent from the character. If extraction removes character regions, choose a different key and regenerate the affected base/rows.
Contact sheets must not show edge slivers or partial neighboring sprites inside cells.
Contact sheets must not show darker/lighter versions of the chroma key as shadows, dust, smears, glows, landing marks, or motion effects. These are background extraction failures and should trigger row repair.
If qa/review.json reports edge pixels, sparse frames, size outliers, or slot-extraction fallback, inspect the row visually and repair it when the issue is visible.
If qa/review.json reports chroma-adjacent non-transparent pixels, repair the row unless those pixels are an intentional character color and the selected key was manually accepted.
If preview GIFs show size popping even though the generated strip itself had stable scale and placement, rerun extraction with stable-slots before regenerating the row.
If previews show wrong facing direction, reversed cadence, non-alternating gait, or an effectively static idle loop, repair or regenerate the affected row.
Full atlas regeneration only when identity or layout is broadly broken.
The normal production path should regenerate only the affected row and copy the selected replacement into the same decoded output path unless the base character is wrong.