Subchapter 19.1
references/attributes.mdMarkdown6 KBView on GitHub
All three go on the <audio> / <video> element itself, JSON-encoded, so a
composition carries its whole mix in the HTML with nothing to load beside it.
data-fx-chain and data-automation also go on an <hf-audio-group> bus,
where they mean the same thing over the summed members — with one difference
worth knowing: a group’s automation runs on COMPOSITION time, since a bus has no
of its own. is clip-only; a bus has no carve.
Nothing static validates them: preview plays an unreadable chain dry to stay
workable, and the render refuses the whole mix rather than shipping a dry track
that sounds plausible and is wrong.
data-startdata-fx-carve{
"version": 1,
"nodes": [
{
"type": "highpass",
"id": "n1",
"label": "Remove Rumble",
"params": { "frequency": 120, "q": 0.707, "poles": "2" }
},
{
"type": "peaking",
"id": "n2",
"fromCarve": true,
"params": { "frequency": 1600, "gain": -6, "q": 1.4 }
},
{
"type": "limiter",
"id": "n3",
"enabled": false,
"params": { "limit": -1, "attack": 5, "release": 50, "level_out": 0 }
}
]
}Write these attributes double-quoted, with the JSON’s own quotes as ".
The browser reads them through getAttribute and does not care, but
scripts/carve.mjs finds them with a name="..." regex, so a single-quoted
attribute is invisible to it — the carve reports no existing chain and quietly
overwrites work it could not see. & becomes &; nothing else needs
escaping.
type is an effect id from the registry. params are in the units a person
thinks in — dB, ms, Hz — and out-of-range values are clamped on read, so a
chain that parses is always safe to realise.id is a stable handle. Automation addresses nodes by id, never by position,
so reordering the chain cannot re-point a lane at a different effect. A node
with no id loads fine but cannot be automated. Writing a chain by hand, any
unique string works; Studio hands out the first free n1, n2, … so matching
that convention keeps a hand-written chain and an edited one looking alike.label is what the rack calls this node, replacing the effect’s own name.
Write one whenever the node is doing a named job — a chain with two peaking
nodes otherwise shows the same row twice and the author cannot tell which is
the mud cut and which is the clarity lift. Presets and jobs always set it; a
hand-written node should too. See presets.md for the names they use.enabled: false is bypass — the node stays in the chain, out of the signal
path. Absent means enabled.fromCarve: true marks a node the carve analysis generated. Re-running the
carve replaces exactly these and leaves hand-built effects alone. Do not set
it by hand: a node tagged this way will be deleted by the next carve.{
"version": 1,
"lanes": [
{
"target": "volume",
"points": [
{ "t": 0, "v": 1 },
{ "t": 2.5, "v": 0.4 }
]
},
{
"target": "fx.n2.gain",
"points": [
{ "t": 0, "v": 0 },
{ "t": 1, "v": -6, "curve": 0.4 }
]
}
]
}target is volume for the track’s own level, or fx.<nodeId>.<param>.t is seconds from the start of the clip, not of the composition. A bed
starting at data-start="8" has t: 0 at composition time 8.v is in the parameter’s own unit: dB for a gain, Hz for a frequency, 0..1 for
volume.t: 0, or it starts out already ducked.curve (-1..1) bends the segment leaving a point: positive holds low then
rises late. viaX/viaY name an interior point the segment passes through
(progress 0..1, value travelled 0..1) and supersede curve when both are
present — that is what the timeline writes when a bend is dragged.A lane on a non-automatable parameter is silently inert. Automation is
delivered as native AudioParam scheduling, so a knob that no AudioParam backs
cannot move: worklet processor options, a WaveShaper curve and a convolution
impulse are all set wholesale. fx-registry.md marks each parameter; the four
worklet effects (compressor, limiter, gate, bitcrush) have none at all.
{ "enabled": true, "sources": ["narration", "interview-guest"], "strength": 0.35 }sources are the element ids of every voice this bed makes room for. They live
on the bed being processed, not on the voices. Summed onto the bed’s clock before
the analysis, so one set of filters and envelopes covers all of them.strength 0..1 derives the whole mechanism (see carveProfile).dynamic: a carve always follows the speech.enabled is whether the carve applies. It exists because a bed with exactly one
candidate voice is carved by default: with “off” represented by an absent
attribute, switching it off would read as never-configured and the default would
put it back. enabled: false keeps the settings and stops the carve.This attribute is not read at playback — the chain and lanes it produced are what play. It exists so the settings can be read back and re-derived rather than guessed from the filters, which is what makes changing strength on an existing carve possible.
Older projects may carry the six mechanism numbers (maxCutDb, bands, q,
intelligibilityBias, duckDb, headroomDb) instead of strength. They still
load: the depth maps back onto a strength and everything else is re-derived. A
stored carve with no enabled reads as on, and a single source reads as a one-voice
sources list. A stored dynamic is ignored — every carve follows the speech now.