Skill 18 · Hyperframes Animation
Subchapter 18.84
rules/kinetic-beat-slam.mdMarkdown6 KBView on GitHub
Short phrases hit one at a time on a steady beat, each with a different entrance, then stack into a locked finale — the recipe for “punchy / rhythmic” text-forward pieces (taglines, manifestos, hype intros). The difference between generic and rhythmic is (1) one shared onset array driving every element, (2) distinct entrances per phrase rather than one reused helper, and (3) optional rhythm chrome that visibly keeps the beat.
A single tempo grid — PULSE seconds per sub-beat, BEATS = [t0, t1, t2, …] on that grid — is the rhythmic spine; every phrase entrance, accent, and chrome tick reads its time from it, so the piece locks to one pulse instead of drifting hand-tuned offsets. Each phrase gets a different transform axis (scale+blur slam / side snap / rise+rotate) with short attacks (0.35–0.6s on the hit), then the stack holds with a finite low-amplitude breath.
<!-- inside a standard scene clip (hyperframes-core) -->
<div class="kbs-stage">
<div class="kbs-line" id="p1"><span class="verb">Notice</span> more.</div>
<div class="kbs-line" id="p2"><span class="verb">Decide</span> faster.</div>
<div class="kbs-line" id="p3"><span class="verb">Act</span> now.</div>
</div>
<!-- optional rhythm chrome -->
<div class="kbs-metronome" aria-hidden="true"><i></i><i></i><i></i><i></i><i></i></div>.kbs-stage {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
justify-content: center;
padding: 120px 160px; /* title-safe margin */
}
.kbs-line {
font-family: "Archivo Black", "League Gothic", sans-serif; /* embedded display face */
font-size: 150px;
line-height: 0.96;
letter-spacing: -0.03em;
color: #f5f5f5;
}
.kbs-line .verb {
color: #ff5b2e; /* exactly one accent hue */
}
.kbs-metronome {
position: absolute;
bottom: 64px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 14px;
}
.kbs-metronome i {
width: 6px;
height: 28px;
background: #ff5b2e;
opacity: 0.25;
}// ONE tempo grid drives everything — phrases AND the metronome read it.
const PULSE = 0.4; // seconds per sub-beat
const BEATS = [PULSE * 1, PULSE * 5, PULSE * 9]; // phrase onsets, on the grid
// Distinct entrances per phrase (NOT one reused helper).
tl.fromTo(
"#p1",
{ scale: 1.5, filter: "blur(16px)", opacity: 0 },
{ scale: 1, filter: "blur(0px)", opacity: 1, duration: 0.5, ease: "power4.out" },
BEATS[0],
);
tl.fromTo(
"#p2",
{ x: -320, opacity: 0 },
{ x: 0, opacity: 1, duration: 0.45, ease: "expo.out" },
BEATS[1],
);
tl.fromTo(
"#p3",
{ y: 90, rotation: 6, opacity: 0 },
{ y: 0, rotation: 0, opacity: 1, duration: 0.55, ease: "circ.out" },
BEATS[2],
);
// Rhythm chrome: each tick flashes on the SAME grid, not a magic offset.
gsap.utils.toArray(".kbs-metronome i").forEach((tick, i) => {
tl.to(tick, { opacity: 1, duration: 0.08, yoyo: true, repeat: 1, ease: "none" }, PULSE * (i + 1));
});
// Finale hold: floor (not ceil) so the repeat never overshoots data-duration;
// max(0,…) so a short hold never yields a negative repeat (GSAP reads negative as -1 = infinite).
const holdStart = BEATS[2] + 0.7,
cycle = 1.6,
holdDur = SCENE_DURATION - holdStart;
tl.to(
".kbs-stage",
{
scale: 1.01,
duration: cycle / 2,
ease: "sine.inOut",
yoyo: true,
repeat: Math.max(0, Math.floor(holdDur / cycle) - 1),
},
holdStart,
);power4.out hard slam ⭐ default hit · expo.out hardest snap (side-snaps, whip-ins) · back.out(2) overshoot pop (accents only, not body words) · circ.out heavy rise with momentum. Use at least 3 distinct easings across the piece.// label monospace tag pulsing on-beat instead of the 5-tick metronome; mark any decorative that must survive a shader transition per ../transitions/overview.md.| token | range | notes |
|---|---|---|
| BEATS spacing | 1.2–1.8s | <0.8s frantic, >2.5s loses the pulse; keep spacing even — it’s a beat |
| entrance duration | 0.35–0.6s | the hit must resolve before the next beat; exits ≤0.25s |
| accent hue | exactly 1 | the verbs; the rest mono white / near-black |
| display face | 150px+, heavy weight | Archivo Black / League Gothic / Oswald — see hyperframes-creative/references/typography.md |
BEATS[] / PULSE; this is the single biggest lever for “rhythmic”.punchIn() for all lines is the flat-but-competent tell. Vary the motion axis, reuse the ease family.repeat: Math.max(0, Math.floor(dur / cycle) - 1) — Math.ceil overshoots data-duration and trips the gsap_repeat_ceil_overshoot lint rule; a negative repeat is read by GSAP as -1 (infinite).../transitions/overview.md); only a final scene may fade out.Bebas Neue aliases to League Gothic; verify in typography.md).3d-text-depth-layers (extruded depth on the slammed words) · css-marker-patterns (finale underline/circle) · sine-wave-loop (the finale breath) · ../adapters/gsap-easing-and-stagger.md (easing vocabulary).