Skill 18 · Hyperframes Animation
Subchapter 18.25
blueprints/cta-morph-press.mdMarkdown6 KBView on GitHub
intent: A resting brand mark condenses at the same screen center into a smaller, brighter CTA, then a cursor arrives from off-stage and lands a human-aimed click on it. The viewer’s eye is walked from “this is who we are” to “and this is what you do.” The morph and the click are the two headline beats.
roles served
cta-morph-press): when the close moves from brand identity to a single user action, two elements share the same center sequentially (a morph, not a cut), and the payoff is a simulated click with physical feedback. Reach for it for a focused “click here” sign-off — no spatial set, no multi-step UI (that’s cursor-ui-demo).widget-morph-on-blank-field): the same
machinery run as an OPENER — a lone [widget] (pill / chip lockup) on a flat field transforms
in place, performs its payload, then vanishes to a plain frame that a typed [title] resolves.
The click, when present, ignites the morph rather than closing it; there may be no cursor at
all. Reach for it when the product hook IS one widget doing one thing — still no spatial set,
no multi-step UI (that’s cursor-ui-demo). Mint-reconsideration trigger: if future mining
brings 2+ more widget-morph openers with the vanish → typed-title resolve, promote this variant
to its own blueprint (the beat order is fully inverted by then).duration: 4–6s (Hook widget-morph opener 5–7.5s)
shot structure (a [bg] canvas; hero and CTA are flex-centered siblings sharing one transform-origin)
[hero mark / brand lockup] holds dead-center, alive but resting — only a faint rotational breath on the mark; any title text under it stays rock-stable. Camera static.[CTA] (button / card): the outgoing mark shrink-fades exactly as the CTA scales up in its place. Because they share one transform-origin, the eye reads it as one element transforming, not a swap.[cursor] arrives from off-stage on a decelerating path (it “arrives,” it does not pass through) and lands a few px off the CTA’s geometric center, so the aim reads human, not scripted.widget-morph-on-blank-field;
reorders the beats — press first, morph second, title last). (1) presence: a lone
[pill / chip lockup] sits centered on a flat [field]; optionally the [cursor] glides in, a
hover pill-background appears behind the chip, and the click lands with the same lockstep press.
(2) the morph: the widget transforms IN PLACE — expands downward anchored at its top edge
into a [menu], or spring-morphs outward into a [prompt card] with a small overshoot settle —
new content fades/slides into place. (3) payload: the transformed state performs —
[placeholder] types with a blinking caret, [user text] types while a control flips from
muted to its vibrant active color, or the menu snap-collapses back to the pill carrying the
[new value] + a checkmark pop; the background may snap to a new color under the persistent
foreground card. (4) resolve: the widget VANISHES; a plain frame closes the beat — a
[closing title] types on center, or a hold on the flipped solid.motion vocabulary: faint rotation-only resting breath (logo scope only); same-center morph-swap (shrink-fade ↔ scale-up sharing transform-origin); cursor decel-arrival from off-stage; off-center human aim; lockstep press compression; release feedback ripple / glow. Hook opener: anchored downward expand of a pill into a menu and springy snap-collapse back;
chip-to-card spring morph with overshoot settle; placeholder / user-text typewriter with blinking
caret (may cut mid-word); control color-state flip muted → vibrant; background color snap under a
persistent foreground card; checkmark pop; widget vanish to blank frame; typed closing title.
rule mapping
scale-swap-transition (shared transform-origin: 50% 50% is what sells the morph; CTA position: absolute so it doesn’t shove the hero during the brief overlap)sine-wave-loop (low-amplitude rotation register — subtle jitter, not a scale breath)physics-press-reaction (PRESS_DOWN + RELEASE portion)gsap-effects (translate on power2.out)cursor-click-ripple (attack-decay ring) and/or ambient-glow-bloom (release bloom)scale-swap-transition (the base morph
contract, run in the expand direction) + card-morph-anchor (corner-radius / surface ride-along)anchored-layout-expand (edge-anchored directional container growth — origin-pinned expansion
with counter-scaled children; card-morph-anchor stays for uniform-scale morphs only)gsap-effects (typewriter) +
context-sensitive-cursor (blink) + discrete-text-sequence (mid-word cut states)press-release-spring (color-transition variation)spring-pop-entrancephysics-press-reaction +
cursor-click-ripple mappings apply unchangedcamera modifier: camera-static — the morph and click happen in element space; a camera move would compete with the click as the climax. The Hook opener keeps the same contract — even the background color flip is an element-level snap, not a camera event.