Skill 10 · Frost Sequence Camera Orbit
Subchapter 10.17
source/README.mdMarkdown1 KBView on GitHub
This directory holds the TypeScript source and esbuild script that produce
the two bundled scripts the composition loads: ../assets/frost.js (the
WebGPU/TSL ice rig, via src/frost.ts) and ../assets/motion.js (the
lightweight WebGL editor helper, via ).
Also bundled
Frost Sequence Camera Orbitsrc/motion/editor.tsnpm install
npm run buildThis regenerates ../assets/frost.js and ../assets/motion.js, plus a
.LEGAL.txt file next to each listing the bundled third-party notices
esbuild was able to extract automatically. assets/Three-LICENSE.txt,
assets/ThreeMeshBVH-LICENSE.txt, assets/OpentypeJS-LICENSE.txt, and
assets/Clipper-LICENSE.txt cover the same dependencies explicitly, since
automatic extraction doesn’t catch every one of them.
build.mjs runs two checks before bundling: a source-only TypeScript pass
(tools/compile-preflight.mjs) and a headless shader-compile probe
(tools/run-shard-compile.mjs) that generates the WGSL for one shard
without a GPU, to catch a class of shader bug that only shows up at
compile time.
This is the buildable subset: the TypeScript source, build.mjs, and the
two tool scripts it imports. The original project’s test suite and a
standalone visual tuning UI (workbench/) are not included here.