Credited skills
11 skills · 35 min
Skills
Skill 5 of 11
Generate sound effects from text descriptions using ElevenLabs.
1 minute · 176 words · 11 sections
Install
npx skills add elevenlabs/skills --skill sound-effectsnpx skills add elevenlabs/skillsThe first command installs just this skill, by the name in its SKILL.md; the second installs the whole repository.
Generate sound effects from text descriptions — supports looping, custom duration, and prompt adherence control.
Setup: See Installation Guide (opens in a new tab). For JavaScript, use
@elevenlabs/*packages only.
from elevenlabs import ElevenLabs
client = ElevenLabs()
audio = client.text_to_sound_effects.convert(
text="Thunder rumbling in the distance with light rain",
)
with open("thunder.mp3", "wb") as f:
for chunk in audio:
f.write(chunk)import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createWriteStream } from "fs";
const client = new ElevenLabsClient();
const audio = await client.textToSoundEffects.convert({
text: "Thunder rumbling in the distance with light rain",
});
audio.pipe(createWriteStream(elevenlabs text-to-sound-effects convert \
--text "Thunder rumbling in the distance with light rain" \
--output thunder.mp3| Parameter | Type | Default | Description |
|---|---|---|---|
text | string (required) | — | Description of the desired sound effect |
model_id | string | eleven_text_to_sound_v2 | Model to use |
duration_seconds | number | null | null (auto) | Duration 0.5–30s; auto-calculated if null |
prompt_influence | number | null | 0.3 | How closely to follow the prompt (0–1) |
loop | boolean | false | Generate a seamlessly looping sound (v2 model only) |
# Looping ambient sound, 10 seconds
audio = client.text_to_sound_effects.convert(
text="Gentle forest ambiance with birds chirping",
duration_seconds=10.0,
prompt_influence=0.5,
loop=True,
)
# Short UI sound, high prompt adherence
audio = client.text_to_sound_effects.convert(
text="Soft notification chime",
Pass --output-format (CLI) or output_format as an SDK parameter:
| Format | Description |
|---|---|
mp3_44100_128 | MP3 44.1kHz 128kbps (default) |
pcm_44100 | Raw uncompressed CD quality |
opus_48000_128 | Opus 48kHz 128kbps — efficient compressed |
ulaw_8000 | μ-law 8kHz — telephony |
Full list: mp3_22050_32, mp3_24000_48, mp3_44100_32, mp3_44100_64, mp3_44100_96, mp3_44100_128, mp3_44100_192, pcm_8000, pcm_16000, pcm_22050, pcm_24000, pcm_32000, pcm_44100, pcm_48000, ulaw_8000, alaw_8000, opus_48000_32, opus_48000_64, opus_48000_96, opus_48000_128, opus_48000_192.
try:
audio = client.text_to_sound_effects.convert(text="Explosion")
except Exception as e:
print(f"API error: {e}")Common errors:
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
The verbatim description from this skill’s front matter — the string an agent matches on to decide whether to load it.
sound-effects/SKILL.mdmain, last pushed 16 September 2026.SKILL.md, not by matching a directory convention. 2 distinct layouts observed: .agents/skills/*/SKILL.md, */SKILL.md.h1 and no skipped levels:/elevenlabs/skills.md, and each skill at its own .md URL.1 file · 2 KB
Everything this skill ships beside its prose. All of it is set here, as a subchapter of skill 5.
Documentation the agent loads on demand, rather than up front.